PAX East 2011 Day 3 Live Blog

The final day at PAX East 2011 has begun.  This has been an amazing weekend and it looks like there is nothing but smiles on every attendee.  Everyone is filled with joy to be here and are the embodiment of what Mike and Jerry truly want out of every PAX event.  Keep checking back as we try to cover the last of what the showroom floor has to offer.

10:00am – Met up with Dan and Jude from Palette-Swap Ninja. If you haven’t heard their music before definitely check them out. Two great guys put together gaming parody music, most recent of which was “Arcade Gaming Shrine”. You may have heard them on podcasts such as TalkRadar or KOXM.

11:15am – Played through a demo of The Gunstringer for Kinect. The game is played using your left and right hands as if controlling a marionette, which is perfect because that’s what the main character is, a gun-slinging cowboy puppet. Visuals give the appearance that you are on stage putting on a show, with cuts to an audience cheering at the end of each level, as well as people’s hands coming down placing obstacles in your path. More on the controls and gameplay in a later post, but this game makes me happy I own the Kinect.

 

12:00pm – Checked out a social location-based game for the iPhone called Serentripity by Woodenpixel. The game takes the gag of stealing people’s lawn gnomes and traveling around the world with them all while taking pictures of it and sending them back to their owner. This game instead of gnomes has trippies and the are digitally passed onto other users until they reach their destination. Along the way you can send the original owner pictures and notes and opoints are earned for how far you get your trippie to its destination. Cool concept for these four guys to come up with.

12:30pm – Played through the intro to Bastion for the XBLA. As I mentioned before, the active narration really draws you into this game more than a title would with just specific plot points in the game. I was told the game includes about 7 hours of narration but all of it can’t be heard through just one playthrough due to different choices that can be made. The 2D art style and fixed angle perspective give it a look and feel of a dungeon crawler but it is far from that. Action and RPG elements in this game make you more attached to the main character and his story.

1:00pm – FOOD! Sorry a human cannot exist on pure gaming energy alone, wish it was true though.

2:00pm – Time to choose, Wasabi or Ticket to Ride. Which board game will make the cut to be added to the roster at home. Since Wasabi seems to be the harder game to find then you win. Hope we made a good choice.

3:00pm – Heading into the panel for “So I Got This Website…” because…I got this website. Working to make improvements for you the reader.

4:10pm – Tried out a free-to-play MMO for the PC called Dragon Nest. As mainly a console gamer, I have trouble getting into PC games and specifically MMOs. That being said, Dragon Nest is a very action heavy MMO with real-time combat and an anime art style. The characters Hamu-chan and myself played at the booth were a fighter type and an archer. The left mouse button is for primary attacks and the right is for secondary. Loot dropped off enemies which had to physically be picked up. Speaking with the developer it made sense why I enjoyed this title. A bunch of the guys that worked on the game were console game designers themselves so it makes for an easy transition when one is not used to the common gameplay elements found in all other MMOs.

5:00pm – Played on a full racing set (bucket seat, steering wheel, and pedals) for Need For Speed World on the PC. The game is also a free-to-play MMO buyt for racing. There exists both an open world mode where you can meet other PC racers as well as NPC cars and cops that will chase you down. The other half of the game is jumping into races to earn points which can be spent on car upgrades. Item purchases can be made with real money to advance faster in the game but the entire game can be played through without a dime spent if you want to go the casual route. Dolby is working with the developers to utilize their proximity chat feature. This will allow you to chat with people in the game and hear their voice direction and distance based on their in game location to you.

5:30pm – Turtle Beach was at the event showcasing their full line of headsets. Only the newest, not yet sold, PX5 was not being demoed but it was on sale today at PAX. After hearing the list of features and the fact that this headset might finally solve all my troubles with other headsets integrating into my complex gaming setup, I bought one. I will be giving my impressions of the headset at a later point.

6:00pm – End of PAX day 3 but not without one last fan purchase. I got a copy of the Art of Capcom book by Udon and signed by Jim Zubkavich as well has a on the spot drawing of Zero – classic first appearance version. I have to admit I geeked out a little.

Thank You PAX for another awesome year and all the amazing fans and gamers that showed up. It looked like another success. Unfortunately we need to part ways but look back for more in-depth features on all that we saw including a cosplay contest to be posted later next week.

Written by Bryan

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5 Comments

  1. Sorana Gatej says:

    Your blogs on Pax East are great, I had fun reading them. I wish I could have gone, but alas I had to work :( I am curious to know if Dungeon Siege III, releasing in May 2011, was showcased at the event. I’ve never played the older PC versions, but since the 3rd one will be releasing on PS3 and Xbox 360, I’ve been looking into it’s ratings and gameplay. So far it looks pretty stellar, and I’m eager to see how it plays. I get the sense that it’s somewhere along the lines of Castlevania: Lords of Shadow and the Forgotten Realms games, such as Dark Alliance.

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    • Bryan says:

      I heard Dungeon Siege was there but I did not see it. I think it was at the Nvidia booth. I will have to give it a look myself also sometime. Sorry you weren’t able to make it though.

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  2. Hamu-chan says:

    It was very nice to meet you paige! Also, it was another great year at PAX. I had so much fun and hope everybody else did too!!

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  3. Hey guys, it was great to see you 😀 Congrats again! We had a HORRIBLE flight home. It was delayed a half hour and then there was a light bulb out in the cockpit when it finally came in so it was delayed another few hours. The scheduled time to get home was 10:30 in ATL. Instead we got back at 2:30 am! I’ve been running on 4.5 hrs of sleep but wanted to drop by anyway before I collapse lol. We got a free flight out of it though so we might be going to PAX Prime or back to Pax East next April :). I see that Sushi game you were talking about. It looks neat! Letm e know how it plays, we’re always looking for new games ourselves.

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    • Bryan says:

      It was great to see you two also. Sorry to hear about the flight. We also got home late but only because we our car decided to temporarily die after we had dinner. Glad to hear you at least got a free flight. We won’t be able to get to PAX Prime but maybe we’ll see you again at PAX East. I’ll try to post review up on Wasabi here so you can check that out. We played once already and it was a quick game but fun.

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