Bastion May Be The Best Action RPG Coming To XBLA

I have to admit that before even getting to PAX East this year the one game I was most intrigued to see and get my hand-on was Bastion.  The game is being developed by Supergiant Games, a small group of developers with a bit of their team’s past based in larger companies.  Now they have come together to make a game that will not only draw you in visually but will keep you tied to your seat with its narrative.

Bastion sets you off into the world in control of “the kid”, who wakes up only to find that his world is coming apart.  You find out this is all due to the Calamity and now you are set out to search for survivors.  Along the way you are attacked by strange creatures and you must fight back with a recently obtained hammer.  This begins your tutorial to the game but in an non-intrusive way that you may not even realize it.  This is what the developers wanted, Amir Rao (Design, Studio Operations) told me, and it is clear they accomplished this goal.  The story starts off simple but never once breaks away to remind you that this is a video game.  This is all reinforced through the use of a dynamic narrative.

The entire game’s story is brought out through a narration that is not set to only specific points but actively expresses the actions on screen in real time.  Amir told me there is something like 7 hours of narration in Bastion and not all of it can be heard through one play through due to the different choices a player can make.  You learn about the world, your weapons, the characters you meet and your enemies all by listening to the narrator talk about these things as if reading from a story book.  This is the one feature in the game that drew me to it in the first place, and it is the same feature that had me craving for more after the 20 minute demo was complete.

As you travel through the broken world, the walls and floors are being formed in front of you as if “the kid” never awoke from his dreams in the first place.  It’s a unique art-style that reminded me of games like Disgaea or Final Fantasy Tactics with its fixed isometric view, colorful backgrounds and characters.  But this is no turn-based RPG.  You are always in control of the action, leveling up your character and gaining items and crystals by hacking and slashing your way through the dark creatures.  Crystals you collect work as money, and the demo contained a shop that you could use the money to buy new weapons and equipment.

The demo came to a conclusion with you arriving at what will most likely be your hub world in the main game.  After clearing the first area you become aware just how big this world is.  As I said earlier, it was at this point I was left with the fact that I now need to wait until summer to play more.  The developers seem to have achieved exactly what they were setting out to accomplish, making a game that will draw you in so deep with its story in a way that will sometimes make you forget you are only playing a game.

Written by Bryan

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2 Comments

  1. I’ve been exploring for a little bit for any high-quality articles or blog posts in this kind of house . Exploring in Yahoo I eventually stumbled upon this web site. Reading this info So i am satisfied to exhibit that I have a very just right uncanny feeling I came upon just what I needed. I so much indisputably will make certain to don?t omit this web site and give it a look regularly.

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  2. Hamu-chan says:

    I saw this too, and I am very interested in this game. Can’t wait for this game to come out.

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